Browsing articles in "gaming"
Jan
3
2012

Full Circle, Atari Flashback Beats Them All

  My son requested and received the Atari Flashback 3 for Christmas after listening to the many gaming stories I had as a child of the 80s. After ripping open the box and setting up the system, he paused and looked very confused. “What’s the matter?” I asked. “Umm, I don’t get it.” he responded. My son was confused by the lack of detailed graphics and sounds the games produced. They did not look anything […]

Mar
30
2010

Sony – You pay you lose

 I love my Sony products.  I love the fact that my Sony Reader PRS-500 is still going strong.  I love streaming Netflix on my PS3.  I love watching my Blu-ray movies on my XBR-52.  I love messing around with my PSP when I am bored (yeah, the PSP does not see much action these days).  I love how Sony use to take care of me.  But now… With firmware 3.21 on the PS3 coming out […]

Jun
23
2009

Crysis – There’s no app for that

OTOY

 Techcrunch has been following a server-side streaming company OTOY for the last week.  What makes this exciting is the potential console-like gaming experience that can be had on hardware that is far from capable.  It seems all you will need is a phone with a webkit browser and a strong 3G connection. This tech will make my dream come true!  I will Quake on my phone! Pricing has not been released but based on the […]

May
30
2009

PSP Go – Where’s the Sony sexy part?

504x_ss_preview_psp_go_000bmp

 Wow, there was a lot of speculation that Sony was going to revamp the PSP and make it smaller.  High expectation was set when creative artists created their versions of the next PSP.  The fantasy render stayed in step with the usual sexiness Sony is known for.  If the image to the left is what Sony is going to push for the next PSP, I may for the first time have to forgo a Sony […]

Mar
24
2009

Gaming on the go

phone_gaming

 At this year’s GDC, Tero Ojanpera of Nokia talked about the importance of social networking and distribution of gaming through mobile phones.  Ojanpera estimated by 2012, 40% of game revenues will be coming from players of emerging markets that do not have access to high end computer gear or broadband connectivity but will carry a mobile device.  These users’ online experience will be shaped by what can be delivered through their cell phones.  The expectation […]

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